Client: Sega / Full Fat
With Jambo Safari, we got involved by seeing how we could improve existing models and assets. Sega wanted us to push the boundaries of the Wii, we looked at solutions to improve the animal models using only diffuse and specular texture maps.
We worked with the rhino model to use as a template model for the other animals used in the actual game.
Reference photos were taken at a local zoo and used traditional box modelling and uv mapping to maximise the texture resolution on the rhino. The rhino model was further enhanced by baking out global illumination and cavity maps baked out of Modo which were then layered onto the diffuse map textures.
Once we’d finished the template models we were tasked with rendering game characters and models out for the DS and Wii box art.